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Question by shedrick · Mar 19, 2011 at 02:14 AM · rotationposition

Calculating a new position based on where another object is facing

I have a character (call it c1) that is able to move to another character's (call it c2) current location. However, I would like for c1 to move about 20 units in front of and to the right of where c2 is located. "front" and "right" are based on where c2 is facing. c2 is an FPC. Anyone know how to translate c2's position in that manner?

Thanks for any help!!

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Answer by Eric5h5 · Mar 19, 2011 at 02:22 AM

Assuming c2 is a Transform:

var c2RelativePosition = c2.position + c2.forward*20.0 + c2.right*20.0;
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