Unity Editor lags when Plastic SCM version control is active
I just started using version control in my project via Plastic SCM and have noticed that the Scene view and the inspector are lagging to the point of being unusable. Turning off version control fixes this issue, but I'd obviously like to leave it on. I am new to version control in unity though and was wondering if there was some obvious setting I missed that may be causing the lag.
Here are my current settings in editor settings:
Gluon mode = true;
Log level = info;
automatic add = true; //setting this to false does not change anything
work offline = false;
show failed checkout = true;
smartMerge = ask;
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