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Question by Pawandeep Singh · Jan 22, 2015 at 04:15 PM · positionresolutionui imageunity 4.6programmatically

Position UI Image/Text programmatically in Unity 4.6

I created UI Text programmatically in the c# script.

     Text homeText;
     gameObject.AddComponent<Text> ();
     homeText.text = "hello world";

But I don't know how to position it programmatically for difference screen resolutions . Using Unity 4.6.

Thank You

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Answer by Ryujose · Jan 22, 2015 at 06:45 PM

Use line using UnityEngine.UI to interact with UI canvas.

Change Text homeText; to Public Text homeText;

Then add a canvas Text on hierarchy.

Drop this canvas Text added on hierarchy on the public Text homeText; .

Configure it like you want on inspector.

Note: If you configure homeText.text = "hello world"; from script, always you'll get this value.

Hope it will helpfull for you.

Regards.

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