Question by 
               Allin1gamer · Mar 03, 2017 at 04:25 PM · 
                c#mobilecontrolsaccelerometer  
              
 
              How can I change controls to a accelerometer for mobile
 using UnityEngine;
 using System.Collections;
 
 public class Player : MonoBehaviour {
 
     public float speed = 15f;
     public float mapWidth = 5f;
 
     private Rigidbody2D rb;
 
     void Start ()
     {
         rb = GetComponent<Rigidbody2D>();
     }
 
     void FixedUpdate ()
     {
         float x = Input.GetAxis("Horizontal") * Time.fixedDeltaTime * speed;
 
         Vector2 newPosition = rb.position + Vector2.right * x;
 
         newPosition.x = Mathf.Clamp(newPosition.x, -mapWidth, mapWidth);
 
         rb.MovePosition(newPosition);
 
     }
 
     void OnCollisionEnter2D ()
     {
         FindObjectOfType<GameManager>().EndGame();
     }
 
 }
 
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by sindam · Mar 03, 2017 at 05:05 PM
Use accelerometer code Void update() { transform.Translatr(Input.acceleration.x, o,Input.acceleration.z) } See in unity roll a ball tutorial below accelerometer code is there
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                