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Question by HillMatic · Mar 24, 2018 at 03:11 PM · playernetworkdestroyphotontag

Photon Networking - Destroy gameobject through the network

I'm creating a game with photon network but only one thing I'm not redeemed to do, as in my game a player must shoot a collision object to bring life to the enemy, the script connected to the object that destroys it has only a PhotonNetwork.Destroy (gameObject); but the enemy remains alive, even if I write GameObject.FindGameObjectWithTag ("Player"); the tag player have it all the players so only the master client kills it but the connected client remains alive (I could connect a script event but I want to understand) even with if (photonView.isMine)..thank you guys!!

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Answer by ChristianSimon · Mar 27, 2018 at 09:12 AM

Hi,

an object can only be destroyed with PhotonNetwork.Destroy(...); if it has been instantiated by using PhotonNetwork.Instantiate(...);. If those object are scene objects, only the MasterClient can destroy them.

Besides those information, please be more precise about the situation you have, I honestly don't understand the problem at all.

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