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Question by Daroum · Oct 18, 2015 at 01:38 PM · c#androidtouch

simple touch input test isn't working

Hi I am a new to unity3d and I am trying to detect the number of touch input in an android game but it doesn't working. I checked the code many time but nothing seems wrong. Am I missing something? It's a simple code.

 void Update ()     
     {
         bool supportsMultiTouch = Input.multiTouchEnabled;
         print("MultiTouchSupport : " + supportsMultiTouch);
 
         int nbTouches = Input.touchCount;
         if(nbTouches >= 0){
             print(nbTouches + " touch(es) detected");
             for (int i = 0; i < nbTouches; i++)
             {
                 touch = Input.GetTouch(i);
                 print("Touch index " + touch.fingerId + " detected at position " + touch.position);
             }
         }
     }

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avatar image fafase · Oct 18, 2015 at 01:50 PM 0
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Does it print the first sentence? Is the component attached to an active GameObject?

avatar image Daroum fafase · Oct 19, 2015 at 06:24 AM 0
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yes it does

avatar image hexagonius · Oct 19, 2015 at 08:10 AM 0
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so you're saying you're not getting more than what... 0 touches? 1 touch?

avatar image Daroum hexagonius · Oct 19, 2015 at 08:24 AM 0
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I am not getting more than 0 touches

avatar image hexagonius Daroum · Oct 19, 2015 at 11:03 AM 0
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that's weird... have you tried debugging touchCount in Update only? Just one line of code?

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