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Question by KristianGrytdal · Dec 14, 2016 at 05:57 PM · c#errorgameobject2d-platformerrange

Array index out of range(C#)

Hey :) I have seen this problem in many other cases, but I haven't been able to use those fixes on my problem. I get IndexOutOfRangeExeption: Array index is out of range and it points to line 44. The

Instantiate(challanges [Random.Range(0, challanges.Length)], challengesSpawnPoint.position, Quaternion.identity);

 public float scrollSpeed = 5.0f;
 public GameObject[] challanges;
 public float frequency = 0.5f;
 float counter = 0.0f;
 public Transform challengesSpawnPoint;

 // Use this for initialization
 void Start () {
     GenerateRandomChallange ();
 }
 
 // Update is called once per frame
 void Update () {

     //GenerateObjects
     if (counter <= 0.0f) {
         GenerateRandomChallange ();
     } else {
         counter -= Time.deltaTime * frequency;
     }

     //Scrooling
     GameObject currentChild;
     for (int i = 0; i < transform.childCount; i++) {
         currentChild = transform.GetChild (i).gameObject;
         ScrollChallange(currentChild);
         if (currentChild.transform.position.x <= -15.0f) {
             Destroy (currentChild);
         }
     }
 
 }

 void ScrollChallange (GameObject currentChallange){
     currentChallange.transform.position -= Vector3.right * (scrollSpeed * Time.deltaTime);
 }

 void GenerateRandomChallange(){
     Instantiate(challanges [Random.Range(0, challanges.Length)], challengesSpawnPoint.position, Quaternion.identity);
     counter = 1.0f;
 }

} I'm watching a tutorial where he changes the size from 0 to 1 and Gameobjects into the "challenges", but when i try to change it from 0 to 1. It just changes itself back to 0. Does anybody know how to fix this? Thanks in advance!

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avatar image doublemax · Dec 14, 2016 at 09:19 PM 0
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 Instantiate(challanges [Random.Range(0, challanges.Length)], challengesSpawnPoint.position, Quaternion.identity);

This code fails when the challanges array is empty. Did you put at least one object into it in the inspector?

BTW: Even if you think the array can never be empty, it's good practice to check the array size for 0 before trying to access any element.

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Best Answer

Answer by Max_Bol · Dec 15, 2016 at 03:39 AM

To complete doublemax with a simple correction, try this :

     if(challanges.Length > 0){
         Instantiate(challanges [Random.Range(0, challanges.Length -1)], challengesSpawnPoint.position, Quaternion.identity);
     }

Remember that Array.Length returns the total amount in the array. So, if you got 4 challanges (funny typo error there btw) in the array, Random.Range(0, challanges.Length) will return a number between 0 and 4 while you're actually looking for a random number between 0 (1st challanges) and 3 (4th challange)

Arrays' ID always starts at 0 with its first "member" while while Array.Length and List.Count return the total members.

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