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Question by FutchProductionsSyndicate · May 10, 2011 at 03:47 PM · rotationinstantiateshoot

Rotation Problem

Here's the Script:

var CloneObject : Transform;

function Update () {

var Center = CenterObj.position;

 if (Input.GetKey("right")){
     transform.RotateAround(Center, Vector3.up, 25 * Time.deltaTime);
 }

 if (Input.GetKey("left")){
     transform.RotateAround(Center, Vector3.up, -25 * Time.deltaTime);
 }

 if (Input.GetKey("up")){
     transform.RotateAround(Center, Vector3.right, 25 * Time.deltaTime);
 }

 if (Input.GetKey("down")){
     transform.RotateAround(Center, Vector3.right, -25 * Time.deltaTime);
 }

Shoot(); }

function Shoot(){ var hit : RaycastHit; var rndRotate =transform.TransformDirection(Vector3(Random.Range(-0.1, 0.1), Random.Range(-0.1, 0.1), -1)); if(Physics.Raycast (transform.TransformPoint(0, 0.07, -1.2), rndRotate, hit, 200)){ Debug.DrawLine (transform.TransformPoint(0, 0.07, -1.2), hit.point, Color.green); var hitRotation = Quaternion.FromToRotation(Vector3(0, 1, 0), hit.normal);

             var bullet : Transform;
             bullet = Instantiate(Bullet, transform.TransformPoint(0, 0.07, -1.2), transform.localRotation);//InverseTransformDirection(0, 0, 1)
             bullet.Rotate(rndRotate*70);
             bullet.parent = CloneObject;
     }
 }

}

The Problem i am having is that when the gun rotates to the left, the bullets begin shooting downwards, and when i move it to the right, they begin shooting upwards.

Here's the script to move the bullets:

var BulletSpeed : int = 50;

function Start(){ rigidbody.AddRelativeForce(Vector3(0, 0, 1) * BulletSpeed); }

Anyone know why the Y rotation of my gun has somehow been changed to the X rotation of my bullets? Because the bullets shoot straight forward when the gun is straight forward, and only the X rotation of the bullets change when the Y rotation of the gun is changed.

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avatar image DaveA · May 10, 2011 at 07:04 PM 0
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What is ClonedObject?

avatar image FutchProductionsSyndicate · May 11, 2011 at 04:56 AM 0
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Oh, Clone object is just there to hide all the clones in my hierarchy, its an empty gameobject.

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Answer by FutchProductionsSyndicate · Jun 12, 2011 at 05:58 AM

I just did it without bones. It works now.

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