- Home /
Custom terrain textures,seeing seams,how do I fix this?
I am currently moving around,and I am staying at a town with mountains/forests around it,so I took a few pics of the leafy ground,grass ground,gravel,forest ground,etc... and when I put it into Unity,it looks good up close,but you can still see the seams a bit,but from a far,you can see each square/tile of the texture. So I really have 2 questions.
1) Would you play a game,say it had realistic textures,but you could see the seams of some objects,like terrain?
2)How do I get rid of these seams,in a photo editing program (I use Paint.net and GIMP 2) or in Unity?
Answer by DynamicPrgm · Mar 12, 2013 at 01:34 PM
You could use the Unity3D standard grass assets, or you could research a tutorial for GIMP 2 or if you have access, photoshop. Heres a GIMP tutorial (the first link on google): www.youtube.com/watch?v=r-i2gU_LMK4. Im not sure if it's any good though. I don't use gimp
I used standard,but I wanna start using custom textures,and thanks, i'll look at the tutorial,there's tons for Photoshop I bet,but I don't have the money sadly,which is why I am using what I have to work with.
Answer by Toasttify · Mar 12, 2013 at 03:10 PM
Basically you want to make sure all the textures are tileable, get something like paint.net then google some tutorials on how to make a texture tileable.
Also if you have photoshop, their are plugins that will do a lot of the work for you, perhaps you may even find a plugin for gimp.
I wish I had photoshop lol. But DynamicPrgm gave a good tutorial,thank you for the help though.
Your answer
Follow this Question
Related Questions
Adding custom trees in UnityTerrain. 1 Answer
A node in a childnode? 1 Answer
Sharper terrain textures 1 Answer
Cannot paint textures onto terrain, errors are raised 0 Answers
Edit terrain using js 1 Answer