- Home /
Unity 5 Multiplayer - Changing When Players Can Connect?
Hey everyone, I am trying to make a game which is mostly single player except for some areas/dungeons that allow co-op. Through Unity 5's UNET, I was wondering how I could make it so that other players cannot join the host/server until a certain point in the game.
For example, I have set up the network manager and the max connections is set to 1. But, this means that 1 client can join at any time. I want to make it so that client connection is blocked until the host/server specifically allows it to. (it doesn't let you set max connections to 0)
Is this possible at all?
Your answer
Follow this Question
Related Questions
Not Connecting to Server 0 Answers
uNet Connection to IPv6 [Networking] 0 Answers
Multiplayer Respawning Problems 0 Answers
unity 3d game which is control by an Android app 0 Answers
Unity 5.2 Unet, extreme Lags after updating from 5.1 1 Answer