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Question by MattyAB · Aug 23, 2016 at 08:46 AM · c#2dcollision

Collision between two prefabs not being detected

I am trying to get collision detection between two prefabs, but nothing is happening.

     void OnCollisionEnter(Collision col)
     {
         Debug.Log("Collided with something...");
         if (col.gameObject.name == "Dorito(Clone)")
         {
             Debug.Log("Collided!");
             Destroy(col.gameObject);
             Destroy(gameObject);
         }
     }

neither of the Debug.Log points get triggered, and I don't know why. What have I done wrong?

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avatar image _Yash_ · Aug 23, 2016 at 09:02 AM 0
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make sure one of the collider is not trigger.
one of them must have rigidbody.

go to edit -> project settings -> physics and set sleep threshold to zero.

avatar image MattyAB _Yash_ · Aug 23, 2016 at 09:13 AM 0
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I've done that, but do the objects need box colliders? They both have RigidBody2Ds, but not box collider 2D.

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