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How to optimize 2D Animations created with 2D Animation packege? (v3.1.1)
Hi all,
I have implemented the 2D Animation package from the Package Editor and imported a character in the project. I created some animation by using the tool.|
This tool is so useful, however, it causes a huge performance issues. When there are 3 characters in the scene, the CPU usage is around 10.36ms. If I disable the characters in the scene, the CPU usage goes down to around 1.66ms.
Is there a way to get rid off the performance issue? (The profiler shows that SpriteSkin.LateUpdate() causes the issue, and it also generates huge amount of garbage)
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