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Question by SirOrange · Feb 21, 2017 at 09:41 PM · raycastdestroyfps controller

Raycast Destroying Whole fpscontroller? New to coding...

When I want to pickup items with this script, but it destroys the whole fps character instead? Why? Help ASAP! using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Pickp : MonoBehaviour {
     public GameObject Axe;
     public GameObject Axepl;
     public Transform Drop;
     public Animator Chop;
     public int Equip;
     public GameObject pistolpl;
     public GameObject Pistol;
     private Inventory inventory;
     public Transform Crosshair;
     public float weaponRange = 3.5f;
     public Camera FPSCamera;
 
     void Start () {
         Equip = 0;
         Chop = GetComponent<Animator> ();
         Axepl.SetActive (false);
         pistolpl.SetActive (false);
 
         
     }
     void Update () {
         Ray ray = FPSCamera.ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2));
         RaycastHit hitInfo;
         if(Input.GetMouseButtonDown(1) && Equip == 1){
             Equip = 0;
             Instantiate (Axe, Drop.position, Drop.rotation);
             Axepl.SetActive (false);
     }
         if(Input.GetMouseButtonDown(1) && Equip == 2){
             Equip = 0;
             Instantiate (Pistol, Drop.position, Drop.rotation);
             pistolpl.SetActive (false);
         }
         if (Input.GetKeyDown(KeyCode.E)) {
             if (Physics.Raycast (ray, out hitInfo, weaponRange)) {
 
                 if (hitInfo.collider.tag == "Axe") {
                             Axepl.SetActive (true);
                             Equip = 1;
                             Destroy (gameObject);
                         }
                 if (hitInfo.collider.tag == "Pistol") {
                             pistolpl.SetActive (true);
                             Equip = 2;
                             Destroy (gameObject);
                         }
                 if (hitInfo.collider.tag == "Wood") {
                             Inventory.Wood++;
                             Destroy (gameObject);
                         
                         }
                     }
                 }
         }
     
             
 }
 
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