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Question by Alsador · Oct 16, 2015 at 10:07 PM · instantiatespawningy-axisx-axis

Issues Spawning objects.

So I'm to make a 2D game, and trying to make a script to spawn objects continuously along the Y axis. I would like it so that they spawn with random ranges between certain x co ordinates. I also would like to have the new spawned objects to have a minimum and maximum Y distance between the original. My idea is to have it so when a player passes through a trigger it would cause a clone of the said object with a different X and Y cooridnates.

This is what i have so far but the object doesn't clone at all.

     public GameObject Meteor;
 
     // Use this for initialization
     void Start () {
         GameObject[] Meteor = GameObject.FindGameObjectsWithTag ("Meteor");
     }
     
     // Update is called once per frame
     void OnTriggerEnter2D(Collider2D collider) {
         Debug.Log ("Triggered by" + collider.name);
 
         Vector3 position = transform.position;
         position.x = Random.Range (-1.75f, 1.75f);
         position.y ++;
 
         if (collider.gameObject.tag == "Player") 
         {
             GameObject meteor = Instantiate(Meteor, transform.position, Quaternion.identity) as GameObject;
         }
 
 
     
     }

Any help would be greatly appreciated!!

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