Question by 
               iSizz · Jul 15, 2019 at 12:00 PM · 
                2dscripting problemjumpplatformerground detection  
              
 
              Ground check doesnt work
Hello, i have a little problem here, so i made a some kind of a ground check to stop jumping in the air, but it doesnt work, i still can jump in air.. Please help.
{ public float speedX; public float jumpSpeedY;
 bool facingRight, CanJump;
 float speed;
 Animator anim;
 Rigidbody2D rb;
 void Start()
 {
     anim = GetComponent<Animator>();
     rb = GetComponent<Rigidbody2D>(); 
     facingRight = true;
 }
 void Update()
 {
     MovePlayer(speed);
     if(Input.GetKeyDown(KeyCode.LeftArrow))
     {
         speed = -speedX;
     }
     if(Input.GetKeyUp(KeyCode.LeftArrow))
     {
         speed = 0;
     }
     if(Input.GetKeyDown(KeyCode.RightArrow))
     {
         speed = speedX;
     }
     if(Input.GetKeyUp(KeyCode.RightArrow))
     {
         speed = 0;
     }
     if(Input.GetKeyDown(KeyCode.UpArrow))
     {
         if(CanJump = true)
         {
             rb.AddForce(new Vector2(rb.velocity.x, jumpSpeedY));
         }
     }
 }
 void MovePlayer(float playerSpeed)
 {
     if(playerSpeed < 0|| playerSpeed > 0)
     
     
     rb.velocity = new Vector3(speed, rb.velocity.y,0);
 }
 private void Flip()
 {
     
         facingRight = !facingRight;
         Vector3 temp = transform.localScale;
         temp.x *= -1;
         transform.localScale = temp;
 }
 void OnCollisionEnter2D(Collision2D other)
 {
     if(other.gameObject.tag == "ground")
     {
         CanJump = true;
         print ("can jump");
     }
 }
 void OnCollisionExit2D(Collision2D other)
 {
     if(other.gameObject.tag == "ground")
     {
         CanJump = false;
         print ("cant jump");
     }
 }
 public void WalkLeft()
 {
     speed = -speedX;
 }
 public void WalkRight()
 {
     speed = speedX;
 }
 public void StopMoving()
 {
     speed = 0;
 }
 public void Jump()
 {
     if(CanJump = true)
     {
         rb.AddForce(new Vector2(rb.velocity.x, jumpSpeedY));
     }
 }
}
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