How to use 3D colliders and rigidbody on 2D character controller
I'm making a 2d game with procedurally generated voxel terrain. The terrain has 3d colliders so I need to use 3d colliders and rigidbody on my character. Its using the default 2d character controller scripts and I changed all the references to "RigidBody2D" to "RigidBody" but it still wont jump. Please help me. Thanks.
You may need to be more specific. Is there a built in jump for the default 2d character controller and it's not working vs the 3d collider?
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