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Question by ZachAttack9280 · Oct 16, 2015 at 10:33 PM · tree

Tree Chopping

So in my game, i programed so the first person (me) whould chop down a tree, then it would fall and coconuts and wood would spawn next to it. but i have 3 errors that i could not find how to fix. ( i even did some research).

Here are the errors:

Assets/Part 4 - Tree Chopping/TreeController.js(14,49): BCE0043: Unexpected token: ).

Assets/Part 4 - Tree Chopping/TreeController.js(14,50): BCE0044: expecting ), found '.'.

Assets/Part 4 - Tree Chopping/TreeController.js(14,51): UCE0001: ';' expected. Insert a semicolon at the end.

Here is the code:

code:

 #pragma strict
 
 var treeHealth : int = 5;
 
 var logs : Transform;
 var coconut : Transform;
 var tree : GameObject;
 
 var speed : int = 8;
 
 function Start()
 {
     tree = this.gameObject;
     this.gameObject.GetComponent<Rigidbody>().isKinematic = true;
 
 }
 
 function Update()
 {
     if(treeHealth <= 0)
     {
         rigidbody.isKinematic = false;
         rigidbody.AddForce(transform.forward * speed);
         DestroyTree();
     }
 }
 
 function DestroyTree()
 {
     yield WaitForSeconds(7);
     Destroy(tree);
     
     var position : Vector3 = Vector3(Random.Range(-1.0, 1.0), 0, Random.Range(-1.0, 1.0));
     Instantiate(logs, tree.transform.position + Vector3(0,0,0) + position, Quaternion.identity);
     Instantiate(logs, tree.transform.position + Vector3(2,2,0) + position, Quaternion.identity);
     Instantiate(logs, tree.transform.position + Vector3(5,5,0) + position, Quaternion.identity);
     
     Instantiate(coconut, tree.transform.position + Vector3(0,0,0) + position, Quaternion.identity);
     Instantiate(coconut, tree.transform.position + Vector3(2,2,0) + position, Quaternion.identity);
     Instantiate(coconut, tree.transform.position + Vector3(5,5,0) + position, Quaternion.identity);
     
 }
 

Is there something i did wrong?

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