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               unity_kYhl2flpS070bA · Aug 27, 2020 at 12:30 PM · 
                gameobjectbackgroundcubereflectionfog  
              
 
              UNITY 3D: how do I reflect the background on a gameobject?
I am working on a simplistic plattformer game like the one in the picture. How do I make that the black cubes reflect my background? I am not sure if it is achieved with reflection, but for me it looks like.
 
                 
                background.jpg 
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              If you set the black material on the platform to 100% metallic and 100% smoothness, you can get the black material to become almost a mirror reflection of the bg or the skybox. However, i dont think this is done using reflections, but rather using volumetric fog, which can be accessed in the HDRP Unity project template.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                