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Question by Qedized · Sep 11, 2017 at 04:51 PM · objectprogrammingclickclosedissapear

How to make a GameObject dissapear when I'm close to them and click on them?

So basically I have an object that disappears when you click it, but the distance doesn't matter. I want to make the player go close to it, so it can click it. It's a pretty basic script that I'm using:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ObjectDissapearWhenClicked : MonoBehaviour {
 
     private void OnMouseDown()
     {
         gameObject.active = false;
     }
 
 }

What am I supposed to do to also require the player to get close to the GameObject?

I appreciate the help.

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