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Question by dhritivasu · Dec 08, 2018 at 07:11 AM · objecthidevisibilityshow

Object Visibility

I want to make an object with a Sprite Renderer invisible. When the player presses a key, the object would become visible. How would I do that? Here is my code so far:

using UnityEngine;

public class A1 : MonoBehaviour {

 // Use this for initialization
   
 // Update is called once per frame
 void Update()
 {
    if (Input.GetKey("a"))
     {
         gameObject.SetActive(value: false);
     }

    if (Input.GetKey("d"))
     {
         gameObject.SetActive(value: true);
     }

 }

}

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Answer by nicholasw1816 · Dec 08, 2018 at 07:04 PM

Here you go :)

 GetComponent<SpriteRenderer>().enabled = false;

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avatar image nicholasw1816 · Dec 08, 2018 at 07:08 PM 0
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lol I had to edit that 3 times in 4 $$anonymous$$ lmao, forgot the code button, wasn't co$$anonymous$$g out right

avatar image dhritivasu nicholasw1816 · Dec 08, 2018 at 07:28 PM 0
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Do you think you could help me with my other question?

avatar image dhritivasu · Dec 08, 2018 at 07:27 PM 0
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Thank you!!

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Answer by Sabre-Runner · Dec 08, 2018 at 07:37 AM

GameObjects that are disabled do not get Unity methods called on them.

You need to either keep the GameObject active and disable/enable the sprite renderer or have another object receive the mouse input and control the first object's activation state.

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avatar image dhritivasu · Dec 08, 2018 at 06:54 PM 0
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Do you know how to disable the sprite renderer?

avatar image dhritivasu dhritivasu · Dec 08, 2018 at 07:06 PM 0
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Never $$anonymous$$d I got it. Thanks for your help!!

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