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Question by donncharedbeard · Jan 26, 2012 at 01:11 AM · shootingteleporting

Grappling Hook Script

I am working on a grappling hook mechanic for a simple game, and am having trouble with the script. The script is as follows (so far):

var destination: Transform;

function Update () {

if(Input.GetButtonDown("Fire1")) { animation.Play("Fire");

  if (collider.gameObject.tag=="GrapplePoint"){
  collider.transform.position = destination.position; // teleports object
 collider.transform.rotation = destination.rotation; // makes it face the correct side
  }
  else{
  animation.Play("Retract");
  }
  
  
  }

}

function OnControllerColliderHit(collider:Collision){

}

When I fire the the grappling hook gun, it goes straight to the "Retract" command. I need the gun to hit the tagged (and yes I'm positive it's all properly tagged) object, and "Teleport" the FPC to the area. I know what it needs to do, I'm just having trouble getting it to work. Any help would be appreciated.

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avatar image syclamoth · Jan 26, 2012 at 01:16 AM 1
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Where do you set up what 'collider' is?

avatar image donncharedbeard · Jan 26, 2012 at 05:48 AM 0
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I don't, and that's where my confusion comes in, I'm not 100% sure where to put it in, and I don't know if I'm missing something else. I'm not sure what, but I can tell that I am.

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