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Question by
Writing Flesh · Oct 16, 2015 at 11:39 AM ·
modelingminecraftknockback
[C#] Knocback like a Minecraft + Model problem
Hi guys, I have big problem with knockback and Enemy model...
1) I try use
take_hit() //when Enemy take dmg from me
{
// hp-= 5;
rb.AddForce(transform.right * 50, ForceMode.Impulse);
}
But this teleport my Enemy. I want something like Minecraft knockback.
2) I am not graphic, so I create simple model in Unity.
I created Empty GameObject, and added few blocks (blocks are childrens) like a Head, Arms etc. + simple A.I.
It's working, but if I add "knockback", this model sometimes "back" on other side then his back...
Sorry for my english :/
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