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Question by Wowmaniac · May 26, 2017 at 05:45 PM · rotationquaternionaxis

Rotating multiple points in space.

I'm wondering if there is a trick to rotating multiple points around an axis, like rotating a whole mesh relative to its origin.

I need the new points to be calculated as fast as possible and I know how to simply multiply each by a Quaternion to get the result I need.

Is there a faster way to find a "Rotated point", or should I just perform the Quaternion multiplication on each one?

Thanks

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