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Question by
shamunity · Oct 16, 2015 at 02:38 AM ·
staticdynamicglobal illumination
How do you prevent an object from participating in GI?
I make extensive use of GI (dynamic only) in my game, but I have some elements (such as holograms) where GI simply doesn't work that well visually.
Should I just flag these objects as dynamic without assigning lightprobes in order to artificially exclude them from GI rendering, or is there a 'cleaner' way?
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