Reflection map (rm?) and Ambient Occlusion map (AO?) in Unity
Hi, I am using Unity 2018.3 Friend sent me model of gun with 4 types of textures. I have here regular Normal Map texture, regular Diffuse texture and two more I dont know exactly what they are for...
One have shortcut AO (Ambient Occlusion)?
In Unity I can paste this into "Occlusion" field in Standard shader
Second have shortcut RM (Reflection map?)
Its green-ish texture and idk how to use it. I think its map of glossy/metalic effect but not work properly in "Metalic" field of Standard shader.
Can someone tell me how to add this map to model? Thanks.
Your answer
Follow this Question
Related Questions
How to add a normal map "support" to this shader? 0 Answers
importing log captured by renderdoc in unity3d and processing it 0 Answers
3D model to 2D sprite with normal map for '3D' directional lighting in 2D game 1 Answer
Import Normal Map at Run Time and access Border Mip Map property of texture? 0 Answers
Mask Pupil within Eye plane? 0 Answers