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Question by KnightRiderGuy · Jan 01, 2016 at 07:09 AM · uistandalonemovietexturemoviestand-alone

Why does the UI Raw Movie Texture Not Play In Standalone Build

Pretty much what the title says, I switched up my 3D spinning logo to a short looping movie clip on a UI Raw image with a Movie clip on it, but in the stand alone build it is not showing up at all?? Could it be a project setting thing? & If so how would I change that as I have looked and nothing there really jumps out at me as a possible issue? If so can someone please point out to me how to set that correctly.

This is how I'm using the movie texture on a Raw image that is a child of the canvas.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class LogoMovie : MonoBehaviour {
 
     public MovieTexture movTexture;
     public RawImage myLogoMovie;
     public AudioClip KittID;
     public AudioClip LogoOutFX;
     float volume = 0.3f; //Clip Volume Setting
 
     void Start() {
         GetComponent<RawImage>().texture = movTexture as MovieTexture;
         movTexture.Play();
         movTexture.loop = true;
 
         StartCoroutine(Fade("MainScreen"));
     }
 
     IEnumerator Fade(string level02)
     {
         yield return new WaitForSeconds(12.0f); // wait time
         GetComponent<AudioSource>().PlayOneShot(KittID);
 
         yield return new WaitForSeconds(9.0f);
         myLogoMovie.CrossFadeAlpha (0, 1.0f, false);  
         GetComponent<AudioSource> ().PlayOneShot (LogoOutFX, volume);
         yield return new WaitForSeconds(0.9f);
 
         Application.LoadLevel(level02);
     }
 }
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avatar image KnightRiderGuy · Jan 01, 2016 at 12:25 PM 0
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Just for experimentation purposes I created a different project and set up a simple scene set up exactly the same way as my other screen in my main project with the spinning logo video clip on a UI canvas raw image and exported that out as a stand alone player build and it works fine in that build so WHY not when I go and do a build of my main project? $$anonymous$$ust be some daffy setting thing somewhere but I have looked and as near as I can tell both projects are set up in the exact same way so what the.....

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Answer by KnightRiderGuy · Jan 04, 2016 at 08:08 PM

You know i'm gonna just kill someone lol You know what it turned out to be? of all the stupid..... Grr....... I had it set on Universal and I changed it to x86 and now the logo is showing up.... And none though to mentions that!! What the heck is the x86 anyways?? Build Settings Screen Grab


screen-shot-2016-01-04-at-20441-pm.png (24.2 kB)
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