Question by
SoCentral2 · Oct 15, 2015 at 07:47 AM ·
shaderlightingparticlesystemfog
I want to create a billowing fog/cloud/dry-ice effect, possibly constrained
I'd like to create a dry ice effect covering the floor of my 3d scene through which objects will rise in the game, possibly constrained in a transparent sided box. I've no idea where to start so pointers would be appreciated.
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