App rejection crash 9.0.2
TexturesMetal::UploadTexture2D(TextureID, TextureDimension, unsigned char const*, int, int, unsigned int, int, unsigned int, TextureUsageMode, TextureColorSpace) (TexturesMetal.mm:170) 8 appname 0x00000001007f47d0 GfxDeviceMetal::UploadTexture2D(TextureID, TextureDimension, unsigned char*, int, int, int, unsigned int, int, unsigned int, int, TextureUsageMode, TextureColorSpace) (GfxDeviceMetal.mm:1890) 9 appname 0x00000001005b2428 Texture2D::UploadTexture(bool) (Texture2D.cpp:633) 10 appname 0x00000001005b119c Texture2D::IntegrateLoadedImmediately() (stl_vector.h:400) 11 appname 0x0000000100605934 PreloadManager::UpdatePreloadingSingleStep(bool) (PreloadManager.cpp:463) 12 appname 0x0000000100603ab0 PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1800) 13 appname 0x00000001004161ac UnityPlayerLoop (LibEntryPoint.mm:253) 14 appname 0x0000000100027780 UnityRepaintImpl(bool) (UnityAppController+Rendering.mm:227) 15 appname 0x0000000100027150 __51-[UnityAppController(Rendering) repaintDisplayLink]_block_invoke (UnityAppController+Rendering.mm:57)
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