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Question by Firedan1176 · Oct 14, 2015 at 11:11 PM · unity 5multiplayerunity multiplayer

UNET - Sync scene/objects that are not in the online scene?

How would I sync the scene of the host/server to the player, so that objects that are instantiated while the server was on will be synced with the player's scene? Do I just need a simple network component, or is it more complicated?

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