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Question by jpfranssen · Apr 06, 2016 at 03:07 PM · monodevelopdebuggingcompilingunsafe

How to enable 'unsafe' code option when debugging using Monodevelop

When debugging from Monodevelop, Unity3D (5.3.4) overwrites the solution file and with that the Allow 'unsafe' code option (Assembly-CSharp->Options->Build->General->Allow 'unsafe' code).

How can I enable this permanently for this project?

Note that I have both gmcs.rsp and smcs.rsp in my \Assets folder (with -unsafe inside)

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avatar image Carniphage · Mar 28, 2017 at 09:35 AM 0
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I am having the same problem.

As I understand it, Unity itself will compile unsafe code correctly, but it's often useful to do a build inside $$anonymous$$ono, to save all files and show compiler errors.

And if the $$anonymous$$ono solution file does not have the option set, it will show compile-time errors for unsafe code.

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Answer by hzj730 · Jul 14, 2017 at 03:34 PM

same problem with you, unity 5.6.2f1

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