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Question by Meijer · Jan 08, 2019 at 02:22 PM · uibuttonbugbuild and run

UI buttons disable when building for Windows.

Hello,

I'm making a 2D horror game, called The Darkest Dungeon. The dev process is going pretty well, but i found out that when I build and run it on Windows, the UI buttons (Pause, Retry and the Pause menu) will become disabled for some reason. They are still visible, but not interactable. Is this a bug yet to be undiscovered? I searched the forums for a possible answer, but it seems I am the first to encounter this problem.

As I am writing this thread, I noticed that my Start menu buttons do work. So I suppose it's related to scene management? Perhaps the Unity builder thinks it has to remember the buttons from the last scene (my Main menu), while disabling the UI in the next scene... Any help is welcome, as I am not an expert with Unity.

I could post screenshots of my game and the UI, but I don't think it'll be of any help, as it's a pretty straightforward issue. If you'd like me to post any screenshots of my settings/code, please let me know.

Thank you in advance.

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