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Question by Paul23758 · Oct 14, 2015 at 01:10 AM · clickonmousedown

Click & Materials

alt textHi all, i have problems of about 2 weeks with this, i have 4 capsules, i have a script that colors one capsule with a png texture randomly, i want to : if i click on the colored capsule to do score++ but if i click one of these 3 uncoloured -> GameOver(); i have a code but if i click , it returns gameover if the capsule is coloured and when it is not. i can't solve this, please help, Thanks.

 using UnityEngine;
 using System.Collections;
 
 public class Click : MonoBehaviour {
     int score;
     public Material[] culoare = new Material[2];
  
     void OnMouseDown() {
         
         if (GetComponent<Renderer> ().material == culoare [1]) {
             
             score++;
             Debug.Log (score);
 
         } else {
             GameOver ();
         }
         
         
     }
     
     void GameOver(){
         
         Debug.Log ("Game Over");
     }
 }


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Answer by MadDevil · Oct 14, 2015 at 04:36 AM

@Paul23758

try

 if (GetComponent<Renderer>().sharedMaterial == culoare [1])
         {
             score++;
             Debug.Log (score);
             
         } 
         else 
         {
             GameOver ();
         }

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avatar image Paul23758 · Oct 14, 2015 at 06:40 AM 0
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Ok, thank you i try now! But i don't know why shared$$anonymous$$aterial :)

avatar image Paul23758 Paul23758 · Oct 14, 2015 at 06:55 AM 0
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It works, thank you, you're awesome :DDD

avatar image MadDevil Paul23758 · Oct 14, 2015 at 06:57 AM 0
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co0l. please mark the answer correct

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