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This question was closed Oct 13, 2015 at 07:05 PM by hexagonius for the following reason:

No question has been asked

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0
Question by curleyjohnson · Oct 13, 2015 at 05:01 PM · collider2drespawn

I am making a 2d platform game. When I push a crate off screen, it collides with a hazard (as if it was the player) and causes a respawn. The crate is setup to collect coins that it comes into contact with. My Scripts are below, Thanks.

COIN SCRIPT

 using UnityEngine;
 
 namespace UnitySampleAssets._2D
 {
     public class coins : MonoBehaviour
     {
         void OnTriggerEnter2D(Collider2D other)
         {
             if (other.tag == "Player")
             {
                 coinController.screwCount++;
                 audio.Play();
                 Object.Destroy(gameObject, 0.1f);
             }
         
             if (other.tag == "Crate")
             {
                 coinController.screwCount++;
                 audio.Play();
                 Object.Destroy(gameObject, 0.1f);
             }
         }
     }
 }

RESPAWN SCRIPT

 using UnityEngine;
 using System.Collections;
 namespace UnitySampleAssets._2D
 {
     public class Restarter : MonoBehaviour
     {
         private void OnTriggerEnter2D(Collider2D other)
         {
             if (other.tag == "Player")
                 audio.Play ();
                 coinController.screwCount = 0;
                 StartCoroutine (DelayedLoad ());
                             
         }
         private IEnumerator DelayedLoad()
         {
             yield return new WaitForSeconds (2.0f);
             Application.LoadLevel (Application.loadedLevelName);
         }
     }
 }


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