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Question by AloysWater · May 20, 2017 at 09:11 AM · 2d game2d-physics2d rotation

How to make a 2d object back flip when a key is pressed

So im making a game where you have to jump over obstacles that come at you. But i want to include a option where you can backflip when pressing the Q key. The script I have makes the character flip a very tiny bit but not all the way. i have to keep pressing the key for it to flip

here is my script: using UnityEngine; using System.Collections;

public class Flip : MonoBehaviour {

 public float myRotationSpeed = 100.0f;

 public bool isRotateZ = false;


 private bool positiveRotation = false;

 private int posOrNeg = 1;

 
 void Start ()
 {
     
     GetComponent<Collider>().isTrigger = true;
     if(positiveRotation == false)
     {
         posOrNeg = -1;
     }
 }


 void Update ()
 {

     if (Input.GetKeyDown (KeyCode.Q)) {
 
         if (isRotateZ) {
                         
             transform.Rotate (0, 0, myRotationSpeed * Time.deltaTime * posOrNeg);//rotates coin on Z axis
             
         }
     }
 }

}

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avatar image AloysWater · May 17, 2017 at 07:29 PM 0
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never$$anonymous$$d, i figured it out. All i did was change if (Input.Get$$anonymous$$eyDown ($$anonymous$$eyCode.Q)) { to: if (Input.Get$$anonymous$$ey ($$anonymous$$eyCode.Q)) {

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