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Question by meechan007 · Sep 13, 2015 at 06:48 PM · c#buttonbegginer

How to load a level

I am trying to load a level after a button is pressed. I looked through this page: http://answers.unity3d.com/questions/58897/load-scene-on-button-press.html And followed what they said but it did not work, I also read this page: http://docs.unity3d.com/ScriptReference/Application.LoadLevel.html And yet I still can not figure it out. Here is my code: using UnityEngine; using System.Collections;

public class Play : MonoBehaviour {

 // Use this for initialization
 void onMouseDown () {
     Application.LoadLevel("Level1");
 }
 
 // Update is called once per frame
 void Update () {
 
 }

}

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avatar image meechan007 · Sep 25, 2015 at 06:32 PM 0
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Thanks for the responses but i am having a new problem, Well sort of diffrent

using UnityEngine; using System.Collections;

public class Level_select : $$anonymous$$onoBehaviour {

 public int sceneToStart = 1;

 // Use this for initialization
 void Start()
 {
     if (Input.GetButton("Jump"))
     {
         Application.LoadLevel(2);
     }
 }
 // Update is called once per frame
 void Update () {
 
 }

}

How is this not working? I am not great at scripting but these should work if i am not mistaken.

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Answer by Suddoha · Sep 14, 2015 at 01:26 AM

There is a typo. It should be OnMouseDown (capital letter) instead of onMouseDown.

But there are other things to check, too:

OnMouseDown and similar functions are called when you click on an object that has a collider (you actually have to hit the collider, not only the mesh) or a GUIElement component, such as GUIText or GUITexture AND if that object has a script attached to it with a OnMouseDown() method.

In case you're working with the new UI system, this is not the way to go. In short: using the new UI system allows you to subscribe to events, e.g. onClick for buttons. But that's another story.

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Answer by henkjanswek · Sep 13, 2015 at 06:57 PM

Make sure you added your level at the build settings.

File -> Build Settings -> Add current.

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