Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by mcarvalho4467 · Oct 29, 2017 at 08:41 PM · 2d gamescene-switchingscore system

how to move score system through scenes with SceneManager.MoveGameObjectToScene

i'm making a 2d game that contains na extra scene. i want to move my score system to the extra scene along with my player (he's is not going to the scene, there is a new one there), but i want to keep the points. does anyone know how to do that? here is my score system script:

     public Text score;
 public Text highScore;
 public Text finalScore;
 public float scoreCount;
 public float highScoreCount;
 public float finalCount;
 public float pointsPerSecond;
 public bool scoreIncreasing;
 public Text eyeCount;
 public float EyeCount;

 private PauseController pause;

 void Start () 
 {
     pause = FindObjectOfType<PauseController> ();
     SeteyeCount ();
     EyeCount = 0;

     if (PlayerPrefs.HasKey ("High Score")) 
     {
         highScoreCount = PlayerPrefs.GetFloat ("High Score");
     }
 }

 void Update () 
 {
     if (pause.paused) 
     {
         return;
     }

     if (scoreCount + EyeCount > highScoreCount) 
     {
         highScoreCount = scoreCount + EyeCount;
         PlayerPrefs.SetFloat ("High Score",highScoreCount);
     }

     if (scoreIncreasing == true) 
     {
         scoreCount += pointsPerSecond * Time.deltaTime;
         Time.timeScale = 1;
     } 


     score.text = "Score: " + Mathf.Round (scoreCount);
     highScore.text = "High Score: " + Mathf.Round (highScoreCount);
     finalScore.text = "Final Score: " + Mathf.Round (scoreCount + EyeCount);
 }

 public void SeteyeCount ()

 {
     eyeCount.text = "Eyes: " + EyeCount.ToString ();
 }


here is my script that loads the extra scene:

 public Text CountDownText;
 public Text displayCountDown;


 private float CountDown = 5;

 void Update ()
 {
     if (CountDown > 0) 
     {
         CountDown -= Time.deltaTime; 
         CountDownText.text = "Time: " + CountDownText.ToString();
         displayCountDown.text = CountDown.ToString ("F0");
     } 
     if (CountDown <= 0) 
     { 
         SceneManager.LoadScene ("Extra 1");
         this.enabled = false;

     } 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

125 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Player GameObject is not being positioned where my SceneController tells it to after scene transition. 1 Answer

Saving highscore for multiple scenes 1 Answer

Game freezes after button is clicked to switch scenes 1 Answer

I need a help with the score system in my game. Any help will be greatly appreciated. 1 Answer

How do I allow my GameManager to register when my character collides with a collectable? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges