Question by 
               soradude12 · Oct 12, 2015 at 01:34 PM · 
                unity 5levelitem pickupfinish  
              
 
              My level will not reset after collecting items
I'm doing a project that requires me to collect items, and once I collect them, I need to touch another collider that causes me to reset the level. However, my script does not seem to be working. Can someone point out what I may be doing wrong? Or any other tips would be appreciated.
 public TotemScript totemCount;
 void Awake()
 {
     totemCount = GameObject.Find ("Totem").GetComponent<TotemScript> ();
 }
 
 
 
 void OnTriggerEnter(Collider other)
 {
     
     if (other.gameObject.tag == "Player") 
     {
         
         
         gameObject.SetActive(false);
         totemCount.totemCount++;
     }
     
     if (totemCount.totemCount >= 8)
     {
         
         Application.LoadLevel(Application.loadedLevel);
     }
     
 }
               Comment
              
 
               
              looking at my code some more, I noticed I forgot to get the script to see what a totem actually is. I know I do this through the update function, but I'm still confused as to what to call.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                