Question by
brentshermana · Apr 28, 2017 at 06:30 PM ·
collisioncollision detectionapi
Detect Future Collision Course
I believe I was reading through the unity docs the other day and stumbled upon a function which allows you to predict collision courses more effectively than with raycasts. Basically, it does a raycast using the shape of your mesh through some course that you specify.
I want to use that function, but I can't find it. Is anyone familiar with this?
Comment
It's worth noting that Physics.SphereCast
does what I have in $$anonymous$$d - but only for circles, spheres.