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Question by brentshermana · Apr 28, 2017 at 06:30 PM · collisioncollision detectionapi

Detect Future Collision Course

I believe I was reading through the unity docs the other day and stumbled upon a function which allows you to predict collision courses more effectively than with raycasts. Basically, it does a raycast using the shape of your mesh through some course that you specify.

I want to use that function, but I can't find it. Is anyone familiar with this?

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avatar image brentshermana · Apr 28, 2017 at 10:13 PM 0
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It's worth noting that Physics.SphereCast does what I have in $$anonymous$$d - but only for circles, spheres.

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