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Question by TylerStudios · Apr 04, 2016 at 07:30 AM · c#collidercollider2dtriggers

(C#) Bullet Damage , OnCollisionTrigger2D not working,(C#) Bullet Damage, Trigger not working.

I am currently developing a game where you have to shoot a enemy to kill it (like most games) and my code isn't working. using UnityEngine; using System.Collections;

 public class EnemyHealth : MonoBehaviour
 {
     public int maxHealth;
     public int curHealth;
 
     void Start()
     {
 
         curHealth = maxHealth;
 
     }
     void Update()
     {
         if (curHealth < 1)
         {
             Destroy(gameObject);
         }
     }
     void OnCollisionEnter(Collision col)
     {
         if (col.gameObject.tag == "Bullet")
         {
             curHealth -= 1;
             Destroy(col.other);
         }
     }
 }
 
 I have read other forum posts about it and nothing has helped.

Before you comment Read this:

Yes I have tried OnTriggerCollison2D but it did not work (I did have trigger on but the bullets passed right thru the enemy and barriers, I did have Kinematic off),

Yes I have all the right tags

Thx

EDIT: Accidentally put OnTriggerCollision, meant OnTriggerEnter ^^

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Answer by Kurtisi · Apr 04, 2016 at 07:41 AM

Have you tried OnTriggerEnter2D instead of OnTriggerCollision2D? Enter part is important.

 void OnTriggerEnter2D(Collider2D col)
      {
          if (col.tag == "Bullet")
          {
              curHealth -= 1;
              Destroy(col.gameObject);
          }
      }

I've did Destroy(col.gameObject); cause you probably want to destroy the bullet after colliding with it. Hope this helps

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avatar image TylerStudios · Apr 04, 2016 at 07:19 PM 0
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Thanks so much, it works

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Answer by MelvMay · Apr 04, 2016 at 02:06 PM

OnCollisionEnter is 3D (for 2D use OnCollisionEnter2D) OnTriggerCollision2D doesn't exist (it's OnTriggerEnter2D) col.other doesn't exist i.e there's no Collision2D.other

Really though, this sounds like you should try looking through the docs.

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