Unity 3D C# - Counting Objects
I'm trying to count objects with tags such as "Part Of Player" within the scene without using the find with tag command, as there will be a very large amount of object within the scene and would take up quite a bit CPU power. does anyone have any idea's? I was thinking maybe put a script one each of the object and they can send out if they are alive or not, but that may not sound that practical, can someone please help?
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