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Question by vgpa · Oct 12, 2015 at 07:53 PM · linerenderer

The best overloaded method match for `UnityEngine.Physics.Raycast(UnityEngine.Ray, float, int)' has some invalid arguments

Lo que quiero es simular el comportamiento de un arma de francotirador. Un disparo presenta dos características, precisión y exactitud. La precisión es un # aleatorio y está determinada por el eje x y la exactitud un # exacto y está determinada por el eje, ambos del punto final, el que va a colisionar con el objeto. Tengo un disparo es un vector, donde el origen lo tomo a partir de la posición de un objeto y el punto final creo que es el que debería tener esos parámetros transformados en x y y. Este es el código que estoy utilizando para el rayo, para la posición.

 origen = Camera.main.ScreenPointToRay (orign.position);
 precision=Random.Range (80,100);
 Vector3 colision = transform.position;
     colision.y +=exactitud;
     colision.x *= precision;
     transform.position=colision;
     if (Physics.Raycast (origen, out colision, Mathf.Infinity)) {
         //puntos del rayo
          line.SetPosition(0,orign.position);
          line.SetPosition(1,colision);//me aparece error en ésta línea. El siguiente:


The best overloaded method match for `UnityEngine.Physics.Raycast(UnityEngine.Ray, float, int)' has some invalid arguments

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Answer by Dave-Carlile · Oct 12, 2015 at 08:56 PM

Remove the out before colision...

So...

 if (Physics.Raycast(origen, colision, Mathf.Infinity))
 ...
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