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2D Seperate Colliders (One As a Trigger, Secend One Not)
Hello,
I have a player object and an enemy object. An enemy object has RigidBody2D (is kinematic) and Polygon Collider (As trigger) just to know when bullets hit it, so it can loose health points. The problem is I'd like to make more than just 1 enemy at the same time. When I make multiple enemy objects they just overlap each other. I want them to collide with each other as well.
How can I do it? Is there a way to make multiple colliders with different parameters in a single object?
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