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Can someone please help me solve this problem - When I duplicate my asset , why the original one stops working?
Can someone please help me solve this problem - When I duplicate my asset , the original one stops working and the duplicated one works perfectly fine. The problem is still there if I import the same asset again, then again original one stops working??
The asset is Endless 2D terrain
Why are you trying to add a duplicate asset in the first place?
@$$anonymous$$onomira - Probably to create parallax backgrounds, or maybe the top and bottom terrain for a tunnel.
Answer by tanoshimi · Oct 11, 2015 at 06:06 PM
Using that asset as-provided, you can only have one instance of the Endless 2D terrain prefab in a scene.
The reason is because, if you look towards the bottom of the PrefabManager and TerrainManager scripts, they look for another object in the scene by name:
var obj = GameObject.Find(ManagerName);
GameObject.Find returns the first instance it finds of a matching gameobject. You have two prefabs in the scene with the same name, so your two scripts are trying to control the same object.
One solution would be to make each PrefabManager and TerrainManager be instantiated with a unique name, by appending the GetInstanceID of the parent object that creates them, and then refer to that unique name instead. For a less robust, quick-fix solution, just manually give your two instances different names and hard-code them into the respective manager scripts.
I can understand your answer pretty well but since I am new to unity and I do not have much experience in this software but I will love to have some detail explaination of solving this problem.
When I create endless2dterrain , then I have one huge script in inspector-"Terrain displayer", which perhaps imports data and values from other scripts like prefab manager script and terrain manager script.
I have created two endless terrain and named them bottomObstacle and topObstacle,
Now please can you guide me a little bit how to make them both work simultaneously during gameplay
thanks in advance, Have a nice day!
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