Why isn't my blender character not working properly?
So I rigged and animated my enemy character in blender then I exported it into unity. The problem is that my enemy character won't play animations in the "game window" and the "Inspector preview window" . I later found out that the animations work only if I apply the armature modifier in blender . However when I do that unity won't generate mesh colliders, which means I can walk through my enemy. Anyone have a fix? Thanks and have a great day!
Answer by agentc0re · Jan 08, 2017 at 10:21 PM
You should be able to checkmark THIS and it will generate the colliders for you.
This is shown HERE in the documentation.
HTH!
Doesn't work, tried that over and over. I honestly don't know if its a unity or blender thing. I animated smaller enemy models with blender and they don't have this problem.
Your answer
Follow this Question
Related Questions
Import Error When Copy Avatar From Other 0 Answers
Blender Animations Import suddenly stopped working 1 Answer
How do/should I make my character jump? 1 Answer
How was the animation created in that video? 0 Answers
Rigged non-human mesh animating sideways even AFTER rotation correction in Blender 0 Answers