Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by plumel · Mar 21, 2016 at 05:00 PM · instantiateprefabdestroypowerup

Spawn power ups after random amount of time

So at the moment I have a power up that speeds the player up by 2x, in IEnumetor WaitTime ()

This is called when the Player gameobject hits the speed power up gameobject. I was wondering once it is hit, how to make it destroy and instantiate after a random amount of time?

Many thanks

Code:

 public float speed;
 private Rigidbody2D rb2d;
 public GameObject Player;
 public static int livess = 3;
 public Vector2 movement;

 void Start ()
 {
     rb2d = GetComponent<Rigidbody2D> ();
 }
 void FixedUpdate () 
 {
     float moveHorizontal = Input.GetAxis ("Horizontal"); //Gets keys that unity refers to being able to move horizontal (Set by default)
     float moveVertical = Input.GetAxis ("Vertical"); //Gets keys that unity refers to being able to move vertical (Set by default) Use forces to act with RigidBody2D
     Vector2 movement = new Vector2 (moveHorizontal, moveVertical);
     rb2d.AddForce (movement * speed);
     if(moveHorizontal < 0)
         GetComponent<SpriteRenderer>().flipX = true;
     else if(moveHorizontal > 0)
         GetComponent<SpriteRenderer>().flipX = false;
 }
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.CompareTag ("shuriken")) 
     {
         if (livess <= 1) 
         {
             Destroy (Player);
             livess = livess - 1;
             Debug.LogError (livess);
         } 
         else 
         {
             livess = livess - 1;
             Debug.LogError (livess);
             return;
         }
     } 
     else if (other.gameObject.CompareTag ("speedPowerUp"))
         StartCoroutine (WaitTime());
 }
 IEnumerator WaitTime ()
 {
     speed = speed * 2;
     yield return new WaitForSeconds (5);
     speed = speed / 2;
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image plumel · Mar 21, 2016 at 05:05 PM 0
Share

Forgot to mention, this is attatched to the GameObject "Player". I think I will need the instantiation script in the speedPowerUp GameObject

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Jordi-Bonastre · Mar 21, 2016 at 05:04 PM

MonoBehaviour.Invoke?

http://docs.unity3d.com/ScriptReference/MonoBehaviour.Invoke.html

Comment
Add comment · Show 7 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image plumel · Mar 21, 2016 at 05:23 PM 0
Share

I'm sorry but could you explain how I'd use that?

avatar image Jordi-Bonastre plumel · Mar 21, 2016 at 05:25 PM 0
Share

This is called when the Player gameobject hits the speed power up gameobject. I was wondering once it is hit, how to make it destroy and instantiate after a random amount of time?

When it's hit, call to Invoke(_numberOfSeconds) and Destroy.

avatar image plumel Jordi-Bonastre · Mar 21, 2016 at 05:36 PM 0
Share

You can do this inside of a OnTriggerEnter2D function?

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

64 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with instantiate and destroy multiple objects 0 Answers

destroy asset is not permitted to avoid data loss? 0 Answers

I need help destroying a clone on function. 1 Answer

Destroy prefabs after they have been instantiated (C#) 1 Answer

Unable to destroy instantiated prefab during OnMouseExit,Unable to Destroy previously instantiated object OnMouseExit() 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges