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Question by hakusum · Jan 26, 2016 at 09:35 AM · designhud

Approach for futuristic HUD Design

Hello,

I want to have a futuristic HUD for my game like the attached screenshot. Could you please tell how to approach this kind of design in terms of coding and modeling?

Questions to clarify: - Should each element be designed as single images and imported as sprites? - Should color and transparency be set at designing level or in Unity? - Is it possible to appropriate create text in Unity after the design is finished? I want them to be suitable in terms of color and transparency?

Thank you.

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