Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by importguru88 · May 05, 2016 at 08:42 PM · errorscore systemtimer countdown

How do add scenes on the Countdown Timer

I need to add a scene on one of the line on my Countdown Timer . The scene for player just in case the player wins or loses : I also have an error : error CS0103: The name `GetInitialTime' does not exist in the current context

Here is my score script :

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class ScoreManager : MonoBehaviour { public int currentScore = 0; public Text text; ScoreManager scoreManager; void Start () {
text = GetComponent (); currentScore = 0; UpdateScore(0); scoreManager = gameObject.GetComponent(); // this may not be exactly how you get a reference to ScoreManager

  }
 
  void UpdateScore(int score)
  {
      currentScore += score;
      if (text != null)
      {
          text.text = "Score :" + currentScore;
      }
   scoreManager.UpdateScore(100);
  }




}

Here is my Countdown Timer script ;using UnityEngine; using System.Collections; using UnityEngine.UI;

public class MyClock : MonoBehaviour { public int Minutes = 0; public int Seconds = 0; private Text m_text; private float m_leftTime;

  void Start ()
  {
      m_text = GetComponent<Text>();
      m_leftTime = GetInitialTime();
 
  StartCoroutine(StartTimer());

  }
 
 
  IEnumerator StartTimer()

  {
      bool done = false;
      float decrementTime = 1.0f; // default yield time (one second)
      float timeLeft = m_leftTime;
 
      while (timeLeft > 0)
      {
          if (m_text != null)
          {
              m_text.text = string.Format("{0:D2}:{1:D2}", (timeLeft / 60), (timeLeft % 60));
          }
          yield return new WaitForSeconds(decrementTime);
          timeLeft -= decrementTime;
      }
      yield return new WaitForSeconds(0.01f); // added this just incase
  }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

49 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I switch scenes with countdown timer and Score at the same time 0 Answers

How do I stop a scene from switching from switch before the Countdown timer reaches zero 2 Answers

Why is it giving me this error "cannot implicitly convert type 'int' to 'string'" 3 Answers

how to get remaining time in a count down timer as a score? 1 Answer

[SOLVED] Stop counting score code error! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges