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Question by hunter_Abraham · Jan 11, 2016 at 05:50 AM · animationrotationphysicsprefabinput

How can I animate my 3D object without affecting the physics?

I have a 3D ball that is supposed to be moved by the tilting of the phone. I made animation of it rolling forward,backward,left and right by changing the animation but when I play the animation the ball changes the rotation in the game and messes up the tilting function as the xyz changes due to rotation.Anyway to animate it without actually just changing the rotation in the game?

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avatar image ZefanS · Jan 11, 2016 at 08:13 AM 0
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Did you try unchecking Apply Root $$anonymous$$otion in the animation settings? $$anonymous$$ore info

avatar image hunter_Abraham ZefanS · Jan 12, 2016 at 02:06 AM 0
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No It doesn't work. Apply root motion doesn't animate it. If it does, its changing its rotation.

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