Question by
sorinhigh · Mar 08, 2017 at 09:51 PM ·
assetbundlescene-loading
Loading a level with assetbundles in in
I have programmed an editor script that will import asset bundles and place them in the scene (editor mode, not during runtime.) I can then move them all about and save that scene. However, when I load that scene, which is not an assetbundle, all of those gameobjects are filled with missing references. Is there a way to automatically reload all of those assetbundle references when I open the scene?
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