This question was
closed Dec 27, 2015 at 11:01 AM by
ashleyjlive for the following reason:
The question is answered, right answer was accepted
Question by
ashleyjlive · Oct 10, 2015 at 10:37 AM ·
multiplayerloadingvalueunity 5.1
How to generate loading bar for UNET
Hey guys, Are any of you so kind to help me figure out how I can create a loading bar value (of any scale) with the UNET scene change?
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Answer by ashleyjlive · Dec 27, 2015 at 11:00 AM
I ended up resolving this a while ago by not using the UNET load level function and created my own with its own callbacks with the help of using ClientRPC's to tell everyone in the lobby to load the level. I then proceeded to get the async operation that was used when loading the level and got the percentage from there.